AoeStats
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Arabia

510870371Analyzed
2v2 RM · 20h ago on Oct 2, 2026· 40m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1094
+14
🇨🇳 Inca · China
1092
+40
🇮🇸 Magyars · Iceland
1051
-14
🇨🇿 Berbers · Czechia
1050
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,567 10:59 22:08 — ⚔ Scout Rush
39 1,543 9:49 20:12 — ⛏ Fast Castle
36 1,445 8:52 21:00 35:44 ⚔ Champi Rush
34 1,369 10:40 17:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,370 16,103 9,455 2,000 40,928 42,146
19,315 8,498 6,480 2,305 36,598 41,210
9,125 10,697 5,445 850 26,117 32,094
5,330 4,484 2,760 850 13,424 13,593
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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