AoeStats
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Fortress

510855908Analyzed
1v1 RM · 14h ago on Oct 2, 2026· 33m 56s· 2 players
Game mode
Random Map
Map size
Small (3 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Byzantines · China
1094
+40
🇺🇸 Armenians · United States
1051
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 762 7:33 11:36 25:46 ⛏ Fast Castle
18 597 6:47 14:21 30:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,110 11,055 8,675 2,730 41,570 48,151
11,320 9,090 4,115 300 24,825 26,583
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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