AoeStats
← OJ

Nomad

511012270Analyzed
3v3 RM · 4h ago on Oct 3, 2026· 46m 43s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Britons · Czechia
1040
+39
🇨🇳 Gurjaras · China
1029
+14
🇨🇭 Japanese · Switzerland
980
+15
🇩🇪 Bohemians · Germany
1004
-15
🇭🇰 Italians · Hong Kong SAR China
968
-14
🇬🇧 Byzantines · United Kingdom
954
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,381 16:40 20:49 38:16 ⛏ Fish Boom FC
26 1,216 13:33 20:36 41:36 ⚔ Fish Boom FC into Skirms
25 1,148 17:52 23:09 32:44 ⛏ Fast Castle
23 1,083 17:01 25:10 — ⛏ Fish Boom into Fire Galleys
19 881 19:21 35:57 — ⚔ Drush into Fish Boom into Skirms into Archers
14 638 15:41 35:53 — ⚔ Drush into Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
18,820 15,315 6,590 1,700 42,425 47,181
18,935 11,800 8,270 3,060 42,065 46,456
8,655 10,530 3,815 1,220 24,220 25,332
9,330 8,475 3,110 1,830 22,745 23,680
7,400 8,080 4,225 1,650 21,355 26,392
5,475 5,415 2,955 750 14,595 16,834
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.