AoeStats
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Black Forest

511005428Analyzed
3v3 RM · 8h ago on Oct 3, 2026· 39m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Persians · Finland
1053
+11
🇹🇼 Chinese · Taiwan
1049
+11
🇨🇿 Britons · Czechia
1000
+40
🇨🇳 Persians · China
935
-12
🇨🇳 Franks · China
935
-12
🇭🇰 Persians · Hong Kong SAR China
916
-11
Player eAPM Actions Feudal Castle Imperial Opening
26 1,046 14:53 18:36 — ⛏ Fast Castle
22 869 14:55 24:57 32:01 ⚔ Fish Boom into Archers FC
19 754 11:52 18:15 31:17 ⛏ Fish Boom FC
16 617 10:37 17:45 30:47 ⛏ Fast Castle
14 557 9:57 21:52 35:29 ⚔ Archer Rush
12 489 11:00 18:46 28:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,320 9,840 6,895 1,475 38,530 43,613
19,560 10,280 4,525 3,225 37,590 39,690
16,695 9,245 5,330 3,000 34,270 39,568
12,245 12,266 6,785 1,970 33,266 39,423
13,850 11,460 1,915 1,900 29,125 31,822
6,400 5,785 4,410 1,300 17,895 20,765
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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