AoeStats
← 马德拉岛上的男人

African Clearing

510834904Analyzed
4v4 RM · 12h ago on Oct 2, 2026· 0m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Huns · Netherlands
1326
+12
🇳🇴 Saracens · Norway
1262
+14
🇳🇱 Berbers · Netherlands
1261
+14
🇵🇪 Sicilians · Peru
1246
+15
🇨🇳 Persians · China
1560
-25
🇨🇳 Spanish · China
1335
-17
1120
-30
🇨🇳 Vietnamese · China
871
-3
Player eAPM Actions Feudal Castle Imperial Opening
48 23 — — —
48 23 — — —
40 19 — — —
33 16 — — —
31 15 — — —
25 12 — — —
15 7 — — —
6 3 — — —
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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