AoeStats
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Nomad

510997700Analyzed
2v2 RM · 10h ago on Oct 3, 2026· 39m 56s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Shu · China
1331
+7
🇨🇳 Teutons · China
945
+35
🇨🇳 Vietnamese · China
1091
-14
🇨🇳 Bohemians · China
1084
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 2,204 15:27 21:39 — ⛏ Fish Boom FC
46 1,852 13:40 17:38 33:49 ⛏ Fish Boom into Fire Galleys FC
44 1,745 17:45 23:50 34:32 ⛏ Fish Boom FC
31 1,225 14:16 18:47 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,845 17,408 10,885 2,860 42,998 43,255
14,340 10,995 7,870 1,730 34,935 40,614
8,600 9,403 2,965 1,930 22,898 23,810
8,235 6,832 2,920 1,700 19,687 20,986
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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