AoeStats
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Arena

510851902Analyzed
4v4 RM · 23h ago on Oct 2, 2026· 40m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Teutons · Spain
830
+9
🇬🇧 Wei · United Kingdom
683
+15
🇮🇪 Britons · Ireland
674
+15
🇬🇧 Britons · United Kingdom
487
+22
🇪🇸 Spanish · Spain
751
-51
🇹🇷 Bohemians · Türkiye
658
-16
🇺🇦 Gurjaras · Ukraine
653
-15
🇪🇸 Magyars · Spain
538
-11
Player eAPM Actions Feudal Castle Imperial Opening
16 633 10:46 21:57 37:44
15 592 9:27 17:39 29:45 ⛏ Fast Castle
14 564 12:12 23:02 38:41 ⛏ Fast Castle
12 501 13:25 21:22 34:33 ⛏ Fast Castle
11 459 14:14 24:51 34:06 ⛏ Fast Castle
10 400 8:33 20:03 38:06 ⛏ Fast Castle
8 314 13:36 26:44 — ⛏ Fast Castle
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
10,955 14,000 9,025 2,850 36,830 39,325
15,330 6,070 7,635 1,400 30,435 41,030
10,260 8,880 5,245 650 25,035 27,270
9,315 8,315 3,150 1,570 22,350 24,526
8,590 6,940 5,005 1,450 21,985 22,120
8,240 4,015 3,550 650 16,455 19,592
4,745 6,335 750 0 11,830 15,753
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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