AoeStats
← tim.kha.sunshine

Black Forest

510736578Analyzed
2v2 RM · 14h ago on Oct 2, 2026· 59m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇳 Mongols · Mongolia
1186
+6
🇦🇺 Franks · Australia
844
+18
🇦🇺 Britons · Australia
931
-13
🇷🇺 Slavs · Russia
903
-33
Player eAPM Actions Feudal Castle Imperial Opening
27 1,584 13:59 18:13 32:59 ⛏ Fast Castle
25 1,449 12:54 19:24 31:56 ⛏ Fast Castle
14 844 12:56 20:14 34:36 ⛏ Fish Boom FC
8 445 15:04 31:48 48:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,820 34,563 18,885 4,130 89,398 90,881
37,900 12,559 23,445 1,640 75,544 82,082
21,045 29,584 20,065 2,680 73,374 102,235
16,245 15,077 6,625 1,865 39,812 46,508
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.