AoeStats
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Nomad

510732148Analyzed
2v2 RM · 21h ago on Oct 2, 2026· 46m 49s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Celts · Australia
1007
+13
🇳🇿 Japanese · New Zealand
875
+18
🇷🇺 Byzantines · Russia
949
-46
🇧🇷 Tupi · Brazil
914
-15
Player eAPM Actions Feudal Castle Imperial Opening
16 767 20:28 30:17 45:04 ⚔ Fish Boom into M@A into Fire Galleys into Archers
15 721 16:38 23:26 37:14 ⛏ Fish Boom into Fire Galleys FC
10 477 16:49 21:08 35:57 ⚔ Fish Boom FC into Champis
7 341 23:26 39:38 — ⚔ M@A into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
17,935 13,887 8,495 2,350 42,667 57,486
12,330 10,017 5,570 2,350 30,267 33,674
7,950 7,710 4,115 1,195 20,970 27,352
5,895 6,285 1,880 600 14,660 16,109
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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