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Coastal Forest

510673468Analyzed
2v2 RM · 20h ago on Oct 2, 2026· 28m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Italians · Chile
1122
+13
🇨🇱 Hindustanis · Chile
1121
+14
🇺🇸 Bohemians · United States
1089
-14
🇨🇳 Koreans · China
1055
-39
Player eAPM Actions Feudal Castle Imperial Opening
74 2,101 12:03 16:19 — ⛏ Fish Boom FC
59 1,662 11:16 20:35 — ⚔ M@A FC
28 800 9:52 21:42 — ⚔ Scout Rush
19 530 12:50 — —

Resources

Player Food Wood Gold Stone Spent Collected
6,020 4,423 1,795 650 12,888 14,077
4,410 4,801 1,025 205 10,441 12,629
5,530 2,863 550 650 9,593 11,507
3,845 2,782 325 500 7,452 9,901
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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