AoeStats
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Arena

510573794Analyzed
4v4 RM · 21h ago on Oct 1, 2026· 15m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Mapuche · United Kingdom
1020
+14
🇨🇳 Spanish · China
1007
+14
🇩🇪 Franks · Germany
966
+16
🇦🇺 Huns · Australia
924
+18
🇰🇷 Japanese · South Korea
1000
-51
🇹🇼 Wei · Taiwan
983
-16
🇲🇽 Malay · Mexico
977
-16
🇮🇩 Khitans · Indonesia
906
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 553 — — — ⚔ Drush
34 524 9:57 15:02 — ⛏ Fast Castle
30 465 10:37 15:13 — ⛏ Fast Castle
20 305 10:10 12:53 — ⛏ Fast Castle
18 271 12:34 — —
13 202 14:05 — —
11 177 12:39 — — ⛏ Fast Castle
10 152 11:55 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,500 1,905 250 100 5,755 5,899
2,900 1,385 250 0 4,535 5,297
2,500 1,495 250 200 4,445 4,655
2,600 1,215 200 205 4,220 5,108
2,300 1,535 0 0 3,835 5,014
2,550 875 50 0 3,475 4,702
2,150 1,185 50 0 3,385 4,888
1,400 1,125 40 0 2,565 3,026
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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