AoeStats
← Heartbreaker

African Clearing

510609748Analyzed
2v2 RM · 15h ago on Oct 1, 2026· 101m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1069
+31
🇹🇷 Persians · Türkiye
1000
+47
🇫🇷 Goths · France
1032
-16
🇫🇷 Hindustanis · France
1028
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 4,241 13:44 17:38 35:17 ⛏ Fish Boom FC
36 3,613 14:37 18:17 38:55 ⛏ Fast Castle
34 3,433 17:19 30:44 87:50
27 2,784 13:41 22:11 71:00 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
78,165 55,088 27,180 4,570 165,003 191,901
47,205 58,185 31,580 8,545 145,515 193,561
35,715 35,724 9,385 3,350 84,174 86,586
43,510 12,390 7,310 300 63,510 73,174
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.