AoeStats
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Arabia

510568509Analyzed
3v3 RM · 5h ago on Oct 1, 2026· 47m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
968
+15
🇹🇼 Persians · Taiwan
942
+16
🇪🇸 Tatars · Spain
928
+16
🇧🇪 Saracens · Belgium
953
-16
🇺🇸 Vietnamese · United States
950
-43
🇨🇴 Spanish · Colombia
919
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,599 10:28 14:51 28:44 ⛏ Fast Castle
30 1,444 10:41 18:03 34:29 ⛏ Fast Castle
26 1,247 9:42 21:50 40:55 ⛏ Fast Castle
26 1,213 10:15 17:33 — ⛏ Fast Castle
17 826 10:18 22:07 40:01 ⚔ FC into Scouts
9 410 15:30 28:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,625 12,592 9,510 1,600 44,327 50,844
20,075 9,385 11,860 2,475 43,795 48,707
16,845 13,778 7,175 2,470 40,268 43,267
15,235 12,025 6,645 1,235 35,140 43,006
12,850 7,362 4,105 1,140 25,457 29,469
2,780 1,790 250 125 4,945 5,344
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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