AoeStats
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Coastal Forest

510552459Analyzed
3v3 RM · 9h ago on Oct 1, 2026· 19m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Byzantines · Italy
993
+16
🇮🇹 Britons · Italy
981
+16
🇮🇹 Magyars · Italy
958
+17
🇲🇽 Turks · Mexico
1016
-17
🇹🇼 Ethiopians · Taiwan
1000
-51
🇺🇸 Japanese · United States
949
-44
Player eAPM Actions Feudal Castle Imperial Opening
31 616 13:14 — — ⛏ Fish Boom FC
19 382 9:46 — — ⚔ Scout Rush
17 336 10:19 — — ⚔ Scout Rush
16 312 10:55 — — ⚔ Scout Rush
16 310 13:32 — —
13 247 14:51 19:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,625 1,950 250 100 5,925 7,141
2,670 2,398 250 0 5,318 5,808
3,120 1,530 250 0 4,900 6,003
2,970 1,470 200 0 4,640 5,804
1,900 1,005 50 0 2,955 3,826
1,550 1,120 50 0 2,720 3,145
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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