AoeStats
← merakudo

Glade

510424490Analyzed
1v1 RM · 9h ago on Oct 1, 2026· 15m 16s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
983
+17
🇺🇸 Koreans · United States
999
-48

Win probability

merakudo's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 9,900 analysed 1v1 players on Glade.
docholiday3755 D
Feudal Age 11:33 vs 10:40
btm 25%
Castle Age — vs 19:53
btm 0%
Imperial Age — vs 35:14
btm 0%
eAPM 18 vs 30
btm 17%
First military 9:33 vs 13:35
top 19%
▼ Slow Feudal Age at 11:33 — slower than 75% of analysed players on Glade
▼ Low eAPM (18) — busier hands win idle time back
▲ Early military at 9:33 (Militia) — earlier than 81% of analysed players on Glade
▲ Town centers almost never idle — 1s across the first 15:16
merakudo D
Feudal Age 13:08 vs 10:40
btm 7%
Castle Age — vs 19:53
btm 0%
Imperial Age — vs 35:14
btm 0%
eAPM 15 vs 30
btm 9%
First military 14:10 vs 13:35
btm 47%
▼ Slow Feudal Age at 13:08 — slower than 93% of analysed players on Glade
▼ Low eAPM (15) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ Town centers idle 5:08 of the first 15:16 — keep villagers queued
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