AoeStats
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Arena

510429745Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 56m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
937
+12
🇺🇸 Franks · United States
848
+15
🇺🇸 Britons · United States
585
+26
🇨🇳 Britons · China
860
-50
🇧🇷 Italians · Brazil
834
-44
800
-17
Player eAPM Actions Feudal Castle Imperial Opening
27 1,543 11:06 15:05 30:37 ⛏ Fast Castle
25 1,392 12:46 17:21 31:23 ⛏ Fast Castle
22 1,261 10:28 15:29 34:43 ⛏ Fast Castle
20 1,143 10:38 24:46 — ⛏ Fast Castle
12 695 16:06 29:29 49:30 ⚔ Archer Rush
12 659 11:39 24:00 42:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,130 25,870 16,565 3,000 70,565 91,581
22,105 15,955 19,145 3,945 61,150 71,654
24,940 19,205 14,845 2,150 61,140 68,555
14,330 11,615 8,770 2,850 37,565 48,573
10,500 13,575 6,875 2,535 33,485 50,671
12,370 7,250 4,510 1,400 25,530 29,765
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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