AoeStats
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Arena

510413387Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 42m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
1004
+17
🇦🇷 Maya · Argentina
964
+19
🇨🇭 Chinese · Switzerland
947
+20
🇩🇪 Bohemians · Germany
1064
-21
🇨🇦 Inca · Canada
1019
-18
🇨🇳 Britons · China
1000
-51
Player eAPM Actions Feudal Castle Imperial Opening
50 2,156 11:19 15:13 32:03 ⛏ Fast Castle
23 1,000 11:27 15:32 28:14 ⛏ Fast Castle
21 885 10:56 16:36 27:46 ⛏ Fast Castle
17 740 11:27 15:47 — ⛏ Fast Castle
13 553 10:04 16:13 35:33 ⛏ Fast Castle
9 399 14:34 — —

Resources

Player Food Wood Gold Stone Spent Collected
12,295 18,265 12,000 2,250 44,810 47,479
15,920 14,665 8,695 1,335 40,615 44,869
16,620 7,340 13,660 1,050 38,670 39,795
11,205 9,385 3,945 1,600 26,135 28,212
6,500 4,450 800 950 12,700 17,234
3,395 2,200 75 225 5,895 6,175
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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