AoeStats
← VkA | Torado

Arabia

510778003Analyzed
2v2 RM · 21h ago on Oct 2, 2026· 42m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Vietnamese · Brazil
1418
+9
🇧🇷 Britons · Brazil
1124
+56
🇨🇱 Muisca · Chile
1262
-15
🇨🇱 Maya · Chile
1213
-13
Player eAPM Actions Feudal Castle Imperial Opening
62 2,605 9:15 22:11 36:18 ⚔ M@A into Archers
45 1,888 12:12 16:32 32:12 ⚔ FC into Skirms
39 1,655 11:22 25:30 — ⚔ Champi Rush
28 1,181 9:06 19:27 33:27 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,250 14,144 7,770 3,880 39,044 44,069
13,675 14,451 4,055 1,615 33,796 38,734
11,060 5,948 2,955 435 20,398 22,723
8,055 6,463 5,005 850 20,373 22,499
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.