AoeStats
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Black Forest

510427638Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 33m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
965
+14
🇪🇬 Lithuanians · Egypt
918
+16
🇺🇸 Bohemians · United States
969
-48
🇺🇸 Persians · United States
864
-28
Player eAPM Actions Feudal Castle Imperial Opening
19 657 14:38 19:15 — ⛏ Fast Castle
13 452 11:27 22:17 — ⛏ Fast Castle
8 266 15:01 25:47 — ⚔ Drush FC
4 147 16:23 33:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,400 10,334 2,260 1,760 22,754 27,598
8,430 5,912 2,920 380 17,642 24,006
6,740 2,764 1,785 905 12,194 14,521
4,055 2,775 250 395 7,475 10,240
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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