AoeStats
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Arabia

510320277Analyzed
3v3 RM · 15h ago on Sep 30, 2026· 53m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Byzantines · Argentina
618
+13
🇬🇧 Japanese · United Kingdom
608
+14
🇹🇷 Saracens · Türkiye
533
+17
🇩🇪 Huns · Germany
615
-39
🇩🇪 Romans · Germany
561
-15
🇩🇪 Franks · Germany
486
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 2,682 14:16 36:46 — ⛏ Fast Castle
20 1,063 10:34 25:24 42:27 ⚔ Archers into Skirms
14 745 10:43 25:29 42:01 ⚔ Scout Rush
13 709 12:47 27:15 37:26
12 622 13:48 35:49 — ⛏ Fast Castle
12 626 11:04 24:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,620 16,265 10,240 3,540 47,665 54,031
14,355 11,335 10,215 2,970 38,875 50,003
13,540 8,725 8,620 2,180 33,065 35,514
14,725 7,663 7,405 1,650 31,443 36,065
10,040 8,875 2,585 1,760 23,260 29,903
7,165 7,620 690 420 15,895 16,001
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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