AoeStats
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Nomad

510192642Analyzed
3v3 RM · 24h ago on Sep 29, 2026· 63m 8s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
687
+14
🇺🇿 Tatars · Uzbekistan
607
+17
🇷🇺 Spanish · Russia
594
+17
🇩🇪 Franks · Germany
776
-68
🇩🇪 Romans · Germany
601
-15
🇩🇪 Franks · Germany
509
-11
Player eAPM Actions Feudal Castle Imperial Opening
19 1,199 16:49 24:04 48:40 ⛏ Fish Boom FC
18 1,105 17:02 30:27 47:27 ⛏ Fast Castle
15 968 18:55 31:08 39:44 ⛏ Fish Boom
15 944 16:28 30:20 41:33 ⛏ Fast Castle
10 650 21:38 43:28 — ⛏ Fish Boom
9 550 23:24 36:53 — ⚔ Fish Boom into Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
15,960 22,680 12,750 2,355 53,745 61,851
19,395 19,887 10,250 2,865 52,397 54,235
21,195 11,895 10,710 3,410 47,210 62,956
17,745 14,680 8,195 1,870 42,490 70,402
10,870 5,220 3,110 1,705 20,905 25,187
4,880 12,750 300 100 18,030 20,360
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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