AoeStats
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Arabia

510186794Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 53m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
778
+15
🇷🇸 Byzantines · Serbia
666
+16
🇺🇸 Inca · United States
514
+22
🇩🇪 Khmer · Germany
859
-83
🇩🇪 Romans · Germany
616
-15
🇩🇪 Franks · Germany
520
-11
Player eAPM Actions Feudal Castle Imperial Opening
27 1,468 9:45 22:01 34:54 ⚔ Scouts into Skirms into Archers
19 1,038 16:39 27:18 37:15 ⛏ Fast Castle
19 1,038 13:43 19:23 40:23 ⛏ Fast Castle
17 884 10:35 25:53 37:53
9 493 20:05 27:21 — ⚔ Drush FC
1 32 — — —

Resources

Player Food Wood Gold Stone Spent Collected
22,320 16,285 18,935 2,920 60,460 69,485
25,030 14,877 9,635 2,405 51,947 74,895
13,460 17,605 6,555 1,565 39,185 42,425
10,710 16,420 5,800 960 33,890 40,510
9,220 7,420 1,450 275 18,365 20,630
350 100 0 0 450 1,228
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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