AoeStats
← MkobeW

Arabia

510256717Analyzed
3v3 RM · 7h ago on Sep 30, 2026· 25m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
1333
+22
🇹🇼 Huns · Taiwan
1288
+12
🇦🇷 Mongols · Argentina
1035
+22
🇹🇷 Maya · Türkiye
1273
-18
🇵🇪 Inca · Peru
1173
-14
1149
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 1,502 9:34 20:09 — ⚔ Archer Rush
48 1,244 9:27 22:31 — ⚔ Archer Rush
41 1,065 10:35 — — ⚔ Scout Rush
35 902 8:51 20:24 — ⚔ Scout Rush
34 889 9:41 23:08 — ⚔ Archers into Skirms
29 757 10:00 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,750 4,664 2,160 0 12,574 13,757
6,785 4,460 520 200 11,965 12,578
5,070 3,997 2,165 150 11,382 12,341
5,575 4,213 945 200 10,933 11,561
4,760 3,088 1,150 125 9,123 11,612
3,025 3,382 820 320 7,547 8,380
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.