AoeStats
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Arena

510231441Analyzed
3v3 RM · 17h ago on Sep 30, 2026· 35m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1244
+17
🇳🇿 Shu · New Zealand
1208
+19
🇺🇸 Georgians · United States
1156
+53
🇵🇪 Muisca · Peru
1304
-20
🇵🇪 Persians · Peru
1254
-18
🇵🇪 Spanish · Peru
1249
-18
Player eAPM Actions Feudal Castle Imperial Opening
43 1,520 9:56 14:01 28:59 ⛏ Fast Castle
34 1,201 11:32 15:08 28:14 ⚔ FC into Archers
32 1,136 11:01 14:54 29:24 ⛏ Fast Castle
28 974 9:54 13:58 29:10 ⛏ Fast Castle
28 985 10:39 14:28 30:12 ⛏ Fast Castle
16 556 11:12 17:05 32:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,245 11,150 7,995 2,250 48,640 62,205
20,225 12,710 6,880 2,900 42,715 45,969
18,690 7,845 7,195 2,250 35,980 39,776
14,750 12,540 4,100 850 32,240 35,768
14,350 9,315 5,180 870 29,715 31,468
10,655 10,045 3,620 200 24,520 28,430
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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