AoeStats
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Arena

510171199Analyzed
2v2 RM · 21h ago on Sep 29, 2026· 60m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Turks · Brazil
1042
+18
🇺🇸 Portuguese · United States
1000
+59
🇮🇳 Aztecs · India
1120
-20
🇳🇱 Saracens · Netherlands
1035
-17
Player eAPM Actions Feudal Castle Imperial Opening
53 3,176 11:52 16:24 36:27 ⛏ Fast Castle
41 2,456 9:49 13:45 29:38 ⛏ Fast Castle
38 2,309 10:42 14:49 31:58 ⛏ Fast Castle
26 1,566 10:47 14:56 38:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,945 29,583 13,870 3,850 75,248 84,299
25,240 19,375 19,105 3,350 67,070 73,667
14,405 17,436 13,285 4,665 49,791 53,604
18,215 14,545 5,050 2,855 40,665 41,513
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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