AoeStats
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Arena

510470667Analyzed
4v4 RM · 4h ago on Oct 1, 2026· 39m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Armenians · China
1190
+17
🇨🇳 Cumans · China
1186
+19
🇺🇸 Portuguese · United States
1133
+19
🇨🇳 Spanish · China
1130
+19
🇵🇪 Persians · Peru
1279
-21
🇲🇽 Bohemians · Mexico
1267
-20
🇨🇱 Byzantines · Chile
1206
-18
🇦🇷 Bengalis · Argentina
1070
-13
Player eAPM Actions Feudal Castle Imperial Opening
63 2,501 8:37 25:20 38:38 ⛏ Fast Castle
48 1,884 9:35 13:56 30:37 ⛏ Fast Castle
40 1,576 9:31 16:02 — ⛏ Fast Castle
37 1,467 10:09 16:33 — ⛏ Fast Castle
35 1,378 11:07 28:00 — ⚔ M@A Rush
33 1,284 9:41 33:27 — ⛏ Fast Castle
30 1,200 11:38 16:11 21:29 ◆ FC into Fast Imp
24 956 10:57 15:09 29:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,785 14,035 13,300 300 57,420 58,666
18,890 10,150 10,710 345 40,095 46,983
9,200 13,540 11,805 2,900 37,445 44,652
10,655 11,395 10,290 1,500 33,840 40,361
10,160 6,975 3,180 915 21,230 24,369
11,865 5,360 3,610 100 20,935 23,950
5,775 5,281 300 1,740 13,096 14,194
5,945 4,780 2,030 300 13,055 14,083
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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