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African Clearing

510329514Analyzed
4v4 RM · 12h ago on Sep 30, 2026· 48m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Byzantines · China
1187
+15
🇪🇸 Maya · Spain
1173
+16
🇸🇪 Gurjaras · Sweden
1168
+16
🇨🇳 Bengalis · China
1119
+44
🇭🇰 Mongols · Hong Kong SAR China
1339
-22
🇭🇰 Inca · Hong Kong SAR China
1221
-19
🇭🇰 Japanese · Hong Kong SAR China
1073
-12
🇭🇰 Wei · Hong Kong SAR China
1057
-12
Player eAPM Actions Feudal Castle Imperial Opening
61 2,922 14:13 19:14 43:10 ⚔ Towers FC
55 2,633 13:19 17:38 39:38 ⛏ Fast Castle
45 2,185 13:47 19:43 42:46 ⚔ Scouts into Archers
44 2,124 11:35 26:45 — ⚔ Archers into Towers
41 1,986 14:36 22:11 36:09 ⛏ Fish Boom FC
33 1,589 13:29 19:41 40:18 ⛏ Fast Castle
28 1,336 14:13 23:47 42:26 ⚔ Archer Rush
25 1,210 15:11 20:43 34:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,400 15,125 10,430 4,005 50,960 62,044
17,340 18,449 7,885 3,325 46,999 53,872
17,320 14,623 9,500 2,025 43,468 44,670
12,675 13,387 10,215 950 37,227 40,388
16,740 12,824 5,130 1,500 36,194 39,081
13,845 14,482 5,005 2,705 36,037 42,263
13,670 13,117 5,850 1,750 34,387 38,177
5,925 7,610 1,780 2,005 17,320 17,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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