AoeStats
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Migration

510163223Analyzed
1v1 RM · 2d ago on Sep 29, 2026· 68m 14s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wu · China
1189
+44
🇨🇭 Berbers · Switzerland
1219
-17
Player eAPM Actions Feudal Castle Imperial Opening
53 3,590 12:34 17:14 21:20 ⛏ Fish Boom FC into Fast Imp
16 1,065 12:34 16:35 31:59 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
21,920 63,547 35,575 4,350 125,392 136,138
24,375 26,340 17,270 2,350 70,335 71,764
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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