AoeStats
← Housed, M.D.

MegaRandom

510628019Analyzed
2v2 RM · 7h ago on Oct 1, 2026· 53m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Sicilians · Czechia
1150
+14
🇨🇿 Wei · Czechia
1045
+53
1127
-17
🇮🇳 Lithuanians · India
1068
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,848 10:37 14:27 35:59 ⛏ Fast Castle
35 1,848 11:38 22:18 35:03 ⚔ Scout Rush
23 1,227 11:53 16:55 36:00 ⛏ Fast Castle
20 1,084 10:55 23:20 37:26 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,630 23,045 5,810 1,625 51,110 54,449
13,475 17,915 15,360 2,250 49,000 66,134
17,105 14,842 12,220 1,825 45,992 58,033
12,910 8,848 5,570 3,780 31,108 33,900
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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