AoeStats
← 打一下就投

Arena

510292319Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 23m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Malay · Pakistan
1011
+13
🇪🇬 Vikings · Egypt
910
+17
🇨🇳 Persians · China
1002
-44
🇧🇷 Turks · Brazil
876
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 683 10:19 21:13 — ⛏ Fast Castle
23 538 11:07 18:06 — ⛏ Fast Castle
16 378 12:46 16:12 — ⛏ Fast Castle
10 235 12:13 18:14 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
6,575 4,328 1,930 750 13,583 13,976
5,740 3,745 720 850 11,055 12,082
4,000 4,050 290 550 8,890 11,749
3,975 3,225 1,315 0 8,515 9,397
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.