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Nomad

510272483Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 28m 38s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
964
+38
🇩🇪 Huns · Germany
952
+15
🇫🇷 Franks · France
948
+15
🇨🇳 Japanese · China
868
+18
🇨🇳 Ethiopians · China
944
-16
🇨🇳 Persians · China
940
-16
🇨🇳 Mongols · China
924
-16
🇹🇼 Turks · Taiwan
910
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 767 18:01 — — ⛏ Fish Boom into Fire Galleys
26 755 16:20 22:49 — ⛏ Fish Boom FC
26 739 15:00 21:16 — ⛏ Fish Boom FC
25 715 16:38 22:55 — ⚔ Fish Boom into Scouts FC
20 568 18:48 22:51 — ⛏ Fish Boom FC
18 515 16:44 21:30 — ⛏ Fast Castle
17 475 14:23 22:09 — ⛏ Fish Boom FC
11 327 14:14 22:19 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
5,590 6,387 640 400 13,017 14,898
5,705 5,230 1,000 565 12,500 13,706
4,225 4,665 1,535 755 11,180 13,977
4,350 4,695 790 200 10,035 12,393
5,185 3,450 300 850 9,785 11,312
4,175 4,675 440 100 9,390 11,332
3,105 4,730 1,000 100 8,935 10,091
2,900 1,925 200 100 5,125 6,581
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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