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Black Forest

510271789Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 7m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Muisca · Argentina
1127
+13
🇬🇧 Persians · United Kingdom
1065
+15
🇱🇻 Khitans · Latvia
926
+21
🇷🇺 Burgundians · Russia
867
+24
🇨🇳 Saracens · China
1139
-22
🇨🇳 Teutons · China
1026
-17
🇹🇼 Slavs · Taiwan
1014
-17
🇨🇳 Mongols · China
1008
-44
Player eAPM Actions Feudal Castle Imperial Opening
59 445 — — —
50 381 — — —
34 260 — — —
26 196 — — —
26 197 — — —
18 133 — — —
17 132 — — —
15 114 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,650 250 0 0 1,900 2,111
1,450 208 50 0 1,708 1,529
1,000 470 0 0 1,470 1,511
800 321 0 0 1,121 1,238
800 309 0 0 1,109 1,049
850 233 0 0 1,083 1,211
750 250 0 0 1,000 1,337
350 98 50 0 498 411
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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