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Fortress

510078310Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 45m 9s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1093
+14
🇦🇹 Chinese · Austria
1079
+14
1070
+15
🇦🇺 Mongols · Australia
1040
+15
🇨🇳 Bohemians · China
1070
-16
🇨🇳 Persians · China
1051
-44
🇨🇳 Huns · China
1036
-14
🇨🇳 Teutons · China
1001
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,367 6:48 12:10 24:25 ⛏ Fast Castle
29 1,297 8:16 12:57 27:00 ⛏ Fast Castle
28 1,261 7:40 11:29 25:01 ⛏ Fast Castle
27 1,239 8:57 13:27 28:34 ⛏ Fast Castle
23 1,061 8:08 12:23 27:46 ⛏ Fast Castle
19 863 7:53 12:55 28:07 ⛏ Fast Castle
17 779 7:22 16:03 35:24 ⛏ Fast Castle
11 505 10:05 14:16 27:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,065 23,105 12,820 4,215 72,205 80,883
26,325 13,725 15,895 3,785 59,730 69,580
16,305 21,235 19,800 595 57,935 64,466
20,955 23,025 12,370 1,265 57,615 80,748
18,075 16,820 11,110 1,525 47,530 66,230
20,955 10,845 11,820 1,145 44,765 55,495
20,105 9,470 14,240 730 44,545 52,228
18,520 9,625 8,150 2,500 38,795 44,836
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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