AoeStats
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Black Forest

510240795Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 80m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇬 Sicilians · Kyrgyzstan
1163
+13
🇰🇬 Bohemians · Kyrgyzstan
1093
+16
🇲🇽 Teutons · Mexico
1203
-18
🇲🇽 Mongols · Mexico
1000
-36
Player eAPM Actions Feudal Castle Imperial Opening
53 4,234 13:13 18:24 30:50 ⛏ Fish Boom FC
40 3,190 11:33 15:57 44:33 ⛏ Fast Castle
32 2,586 11:14 15:06 28:54 ⛏ Fast Castle
28 2,247 13:49 18:23 44:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,580 37,704 19,525 3,705 113,514 121,732
50,210 39,458 19,805 3,600 113,073 146,800
40,930 36,381 26,210 4,095 107,616 115,975
32,240 27,389 20,895 2,900 83,424 85,704
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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