AoeStats
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Arena

510668145Analyzed
4v4 RM · 5h ago on Oct 2, 2026· 42m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
706
+17
🇹🇻 Magyars · Tuvalu
662
+19
🇨🇳 Franks · China
628
+20
🇹🇷 Khmer · Türkiye
591
+40
🇨🇱 Burgundians · Chile
728
-20
🇺🇸 Burmese · United States
726
-20
🇺🇸 Vietnamese · United States
715
-19
🇺🇸 Britons · United States
705
-19
Player eAPM Actions Feudal Castle Imperial Opening
17 710 13:15 22:46 — ⛏ Fast Castle
8 341 11:27 19:47 — ⛏ Fast Castle
3 106 — — —
1 25 — — —
0 6 — — —
0 9 — — —
0 9 — — —
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,700 10,380 4,340 200 21,620 24,555
7,200 2,255 3,000 650 13,105 16,185
350 100 0 0 450 291
350 0 0 0 350 322
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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