AoeStats
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Black Forest

510663001Analyzed
4v4 RM · 7h ago on Oct 2, 2026· 45m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
634
+17
🇧🇷 Persians · Brazil
625
+17
🇦🇷 Vietnamese · Argentina
607
+18
🇦🇷 Bohemians · Argentina
572
+19
🇺🇸 Bohemians · United States
691
-19
🇹🇻 Magyars · Tuvalu
683
-21
🇹🇷 Khmer · Türkiye
622
-31
603
-16
Player eAPM Actions Feudal Castle Imperial Opening
18 811 12:26 23:14 — ⛏ Fast Castle
18 839 13:36 18:33 33:12 ⛏ Fast Castle
17 787 10:34 14:24 29:32 ⛏ Fast Castle
14 633 16:54 21:31 35:59 ⛏ Fast Castle
12 562 13:31 24:34 — ⚔ Scouts into Skirms
10 460 14:22 27:44 39:35 ⛏ Fast Castle
10 451 12:43 22:49 — ⛏ Fast Castle
9 411 10:39 23:07 35:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,700 15,650 12,085 3,450 47,885 60,803
17,510 11,250 4,580 2,450 35,790 46,598
13,710 13,060 7,165 1,645 35,580 48,676
12,945 12,913 6,365 2,935 35,158 38,741
7,730 22,565 2,875 1,820 34,990 36,964
13,395 4,925 6,070 1,500 25,890 29,030
8,125 7,399 3,835 1,145 20,504 26,166
4,905 3,536 1,745 1,760 11,946 14,321
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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