AoeStats
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Black Forest

510365751Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 25m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Sicilians · Belgium
765
+19
🇧🇪 Cumans · Belgium
737
+20
🇧🇪 Ethiopians · Belgium
710
+21
🇧🇪 Portuguese · Belgium
682
+21
🇦🇷 Italians · Argentina
842
-21
🇨🇦 Berbers · Canada
832
-21
🇹🇻 Britons · Tuvalu
811
-33
🇹🇷 Turks · Türkiye
795
-45
Player eAPM Actions Feudal Castle Imperial Opening
18 449 10:49 18:16 — ⛏ Fast Castle
12 310 12:43 18:12 — ⛏ Fast Castle
10 255 13:38 — — ⚔ Archers into Skirms
9 220 13:49 — —
8 202 11:48 20:08 — ⛏ Fast Castle
7 181 9:53 21:23 — ⛏ Fish Boom FC
7 168 11:06 — — ⛏ Fast Castle
6 162 12:36 24:13 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,075 4,292 250 295 9,912 12,707
4,100 4,610 1,025 100 9,835 10,631
3,300 3,992 1,715 0 9,007 10,466
4,815 2,875 830 0 8,520 9,986
4,140 2,110 525 395 7,170 8,210
3,350 1,932 200 945 6,427 7,038
3,250 2,125 250 730 6,355 7,629
3,175 2,075 300 0 5,550 7,106
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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