AoeStats
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African Clearing

510348752Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 39m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Byzantines · Denmark
908
+14
🇹🇷 Malians · Türkiye
896
+15
🇨🇳 Spanish · China
887
+15
🇨🇦 Franks · Canada
801
+20
🇬🇧 Spanish · United Kingdom
892
-17
🇹🇷 Turks · Türkiye
875
-40
🇹🇻 Britons · Tuvalu
869
-29
🇺🇦 Slavs · Ukraine
847
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,507 14:20 18:11 38:24 ⛏ Fast Castle
24 931 15:15 20:18 — ⛏ Fast Castle
22 858 14:05 22:41 36:41
22 870 14:34 20:14 35:03 ⛏ Fast Castle
18 711 15:15 25:04 — ⚔ Scout Rush
6 227 21:18 — —
6 251 16:08 21:46 — ⛏ Fast Castle
4 171 15:36 25:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,440 8,800 4,485 1,055 25,780 26,280
10,735 8,195 4,195 1,800 24,925 31,882
11,025 7,735 2,690 1,900 23,350 25,822
8,835 3,885 3,090 865 16,675 23,921
6,435 4,975 750 980 13,140 15,130
3,515 2,495 270 410 6,690 11,485
3,225 1,965 200 750 6,140 6,284
1,650 1,575 0 100 3,325 4,231
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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