AoeStats
← Phallero

Arena

509989767Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 35m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Bohemians · Venezuela
956
+14
🇻🇪 Japanese · Venezuela
865
+18
🇫🇮 Teutons · Finland
902
-45
🇫🇮 Teutons · Finland
902
-45
Player eAPM Actions Feudal Castle Imperial Opening
42 1,495 10:47 15:02 29:09 ⛏ Fast Castle
13 475 13:04 18:20 34:19 ⛏ Fast Castle
12 432 11:12 22:11 33:52 ◆ FC into Fast Imp
9 316 13:20 21:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,615 12,625 7,940 2,355 36,535 43,319
8,355 4,735 2,715 2,150 17,955 22,135
5,395 3,580 2,490 1,425 12,890 15,233
4,455 2,935 610 1,400 9,400 11,375
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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