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Black Forest

510266754Analyzed
4v4 RM · 18h ago on Sep 30, 2026· 40m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Ethiopians · Romania
1133
+9
🇨🇴 Japanese · Colombia
1071
+11
🇦🇺 Mongols · Australia
968
+15
🇫🇷 Vietnamese · France
880
+18
🇮🇩 Teutons · Indonesia
1084
-18
🇨🇳 Franks · China
962
-41
🇮🇩 Britons · Indonesia
911
-12
🇮🇳 Turks · India
835
-9
Player eAPM Actions Feudal Castle Imperial Opening
42 1,700 9:07 18:01 — ⚔ Archers into Towers
32 1,315 11:03 30:06 — ⚔ Towers FC
28 1,137 11:15 22:33 — ⚔ Archer Rush
21 866 14:29 18:48 — ⛏ Fast Castle
19 786 12:13 17:07 30:57 ⛏ Fish Boom FC
19 764 14:07 25:01 29:38 ⛏ Fish Boom FC into Fast Imp
18 723 10:23 23:13 — ⛏ Fast Castle
18 719 13:59 18:56 26:53 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,425 35,955 5,225 1,385 57,990 61,413
14,860 10,746 8,770 1,445 35,821 47,124
12,460 8,265 4,615 2,400 27,740 31,593
9,750 9,097 6,900 275 26,022 28,307
8,850 8,978 2,835 975 21,638 24,576
5,950 8,185 3,125 1,400 18,660 24,783
8,790 4,240 1,250 300 14,580 16,253
3,500 3,919 520 1,470 9,409 10,832
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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