AoeStats
← Kraelor

Coastal Forest

510676301Analyzed
4v4 RM · 20h ago on Oct 2, 2026· 5m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bengalis · Colombia
721
+23
🇧🇷 Persians · Brazil
662
+25
🇺🇸 Teutons · United States
623
+26
🇭🇰 Huns · Hong Kong SAR China
599
+26
🇲🇽 Mongols · Mexico
920
-73
🇺🇸 Burgundians · United States
907
-27
🇨🇳 Turks · China
878
-25
🇨🇳 Teutons · China
772
-22
Player eAPM Actions Feudal Castle Imperial Opening
40 211 — — —
37 199 — — —
35 186 — — —
31 164 — — —
24 128 — — —
20 107 — — —
20 105 — — —
18 96 — — —

Resources

Player Food Wood Gold Stone Spent Collected
900 175 0 0 1,075 844
900 100 0 0 1,000 1,167
850 125 0 0 975 974
800 75 50 0 925 841
650 225 0 0 875 785
650 150 50 0 850 816
500 200 50 0 750 673
500 125 0 0 625 707
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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