AoeStats
← Kraelor

Nomad

510670370Analyzed
4v4 RM · 20h ago on Oct 2, 2026· 58m 23s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
988
+13
🇲🇽 Poles · Mexico
908
+16
🇲🇽 Mongols · Mexico
881
+39
🇲🇽 Khmer · Mexico
834
+20
🇺🇸 Burgundians · United States
954
-18
🇨🇦 Malians · Canada
922
-17
🇩🇪 Huns · Germany
898
-16
🇺🇸 Spanish · United States
886
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 2,032 17:48 27:17 55:03 ⚔ Fish Boom into M@A into Towers
23 1,355 15:07 29:22 — ⚔ Fish Boom into Scouts into Towers
19 1,110 15:49 23:42 45:16 ⛏ Fish Boom FC
17 994 14:14 20:34 39:32 ⛏ Fish Boom FC
16 952 15:48 23:14 36:30 ⛏ Fish Boom into Fire Galleys FC
13 739 16:12 47:57 — ⚔ Fish Boom into Towers
10 569 16:23 38:29 52:41 ⚔ Towers FC
9 500 15:56 24:01 42:11 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,960 13,875 11,850 3,175 48,860 57,571
17,040 12,450 9,835 2,500 41,825 47,795
15,490 12,284 9,630 3,025 40,429 51,365
9,485 16,075 7,535 3,250 36,345 41,674
14,575 12,785 3,325 2,465 33,150 38,940
12,535 8,635 4,160 2,975 28,305 32,762
7,115 9,045 3,410 1,550 21,120 23,761
5,600 4,535 430 1,475 12,040 13,081
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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