AoeStats
← Kraelor

Baltic

510469941Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 60m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Magyars · Finland
929
+16
🇨🇳 Magyars · China
927
+16
🇨🇳 Britons · China
895
+17
🇲🇽 Malians · Mexico
859
+19
🇲🇽 Burgundians · Mexico
957
-18
🇺🇸 Japanese · United States
949
-18
🇲🇽 Mongols · Mexico
925
-44
🇺🇸 Persians · United States
866
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,578 12:04 26:42 32:31 ⚔ Archer Rush
24 1,472 12:00 17:01 40:51 ⛏ Fast Castle
19 1,126 10:55 21:09 35:32 ⛏ Fish Boom into Fire Galleys FC
19 1,182 11:18 20:03 41:18 ⛏ Fish Boom FC
19 1,176 9:21 17:06 33:08 ⛏ Fast Castle
17 1,013 11:37 20:56 36:29 ⛏ Fast Castle
16 969 10:09 18:47 32:25 ⛏ Fast Castle
14 855 12:07 17:40 36:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,355 17,650 19,580 5,060 90,645 111,874
29,570 27,175 18,955 4,375 80,075 84,247
21,065 24,000 30,695 3,005 78,765 95,297
28,810 23,600 16,245 5,615 74,270 75,071
21,145 30,280 19,015 2,950 73,390 100,290
28,425 10,129 24,035 3,105 65,694 85,323
26,380 14,379 15,280 2,490 58,529 78,620
21,390 18,813 13,625 3,235 57,063 63,715
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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