AoeStats
← clifton.chandler.1986

Black Forest

511021886Analyzed
4v4 RM · 9h ago on Oct 3, 2026· 6m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Sicilians · Hong Kong SAR China
929
+15
🇿🇦 Britons · South Africa
927
+15
🇨🇳 Cumans · China
927
+15
🇨🇳 Franks · China
913
+16
🇨🇳 Berbers · China
953
-18
🇬🇪 Teutons · Georgia
915
-16
🇺🇸 Japanese · United States
914
-42
🇨🇳 Malay · China
837
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 304 — — —
48 294 — — —
38 232 — — —
21 131 — — —
20 124 — — —
17 107 — — —
16 97 — — —
3 19 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,000 250 50 0 1,300 1,349
800 282 50 0 1,132 1,028
750 275 0 0 1,025 986
800 100 50 0 950 1,294
600 255 0 0 855 870
550 200 50 0 800 845
550 176 50 0 776 747
350 310 50 0 710 390
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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