AoeStats
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Lombardia

509778073Analyzed
2v2 RM · 6d ago on Sep 28, 2026· 38m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
873
+18
🇲🇽 Portuguese · Mexico
862
+18
🇺🇸 Italians · United States
910
-51
🇺🇸 Franks · United States
910
-51
Player eAPM Actions Feudal Castle Imperial Opening
20 755 15:17 23:33 — ⚔ FC into Scouts
17 643 11:29 18:07 — ⛏ Fast Castle
11 418 10:47 20:17 — ⛏ Fast Castle
10 372 14:02 25:11 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,450 6,395 3,270 2,385 19,500 23,967
5,775 8,270 2,195 1,240 17,480 19,199
6,580 3,041 1,570 650 11,841 14,777
5,080 4,257 740 655 10,732 12,242
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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