AoeStats
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Pilgrims

509766443Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 25m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Portuguese · Chile
1072
+13
🇨🇱 Chinese · Chile
1069
+13
🇺🇸 Italians · United States
1000
-40
🇺🇸 Franks · United States
1000
-40
Player eAPM Actions Feudal Castle Imperial Opening
40 1,040 11:59 22:18 — ⚔ Fish Boom into Scouts
20 518 12:24 18:10 — ⛏ Fish Boom FC
19 500 14:02 — — ⚔ Scout Rush
12 321 16:11 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
6,195 4,178 570 225 11,168 13,001
3,300 6,146 670 850 10,966 16,502
2,685 1,865 0 100 4,650 5,136
1,690 1,338 100 100 3,228 2,720
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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