AoeStats
← Роман Русланович

Black Forest

510381183Analyzed
3v3 RM · 11h ago on Sep 30, 2026· 38m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1312
+7
🇫🇷 Franks · France
1047
+16
🇫🇷 Britons · France
930
+38
🇮🇹 Bohemians · Italy
1085
-15
🇨🇳 Poles · China
1073
-15
1019
-38
Player eAPM Actions Feudal Castle Imperial Opening
35 1,352 12:05 15:59 29:56 ⛏ Fast Castle
23 894 11:30 16:33 29:27 ⛏ Fast Castle
20 796 12:35 19:47 30:53 ⛏ Fast Castle
18 684 11:46 16:28 28:16 ⛏ Fast Castle
17 669 10:11 21:28 36:29 ⚔ FC into Archers
8 328 — — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
15,960 6,718 9,770 940 33,388 36,554
14,610 9,441 4,160 2,440 30,651 36,459
9,910 11,245 3,640 2,345 27,140 31,836
8,100 8,028 5,745 1,400 23,273 25,965
10,505 5,960 5,170 750 22,385 31,222
1,375 1,202 90 0 2,667 2,936
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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