AoeStats
← Роман Русланович

Nomad

510371661Analyzed
3v3 RM · 18h ago on Sep 30, 2026· 48m 37s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1149
+13
🇩🇪 Japanese · Germany
1139
+14
🇩🇪 Ethiopians · Germany
1095
+16
🇲🇽 Celts · Mexico
1114
-15
🇷🇴 Britons · Romania
1102
-15
1058
-39
Player eAPM Actions Feudal Castle Imperial Opening
68 3,292 15:36 25:25 46:39 ⚔ Fish Boom into Archers
50 2,431 16:32 37:31 — ⚔ Fish Boom into Towers FC
36 1,730 13:37 20:27 43:55 ⛏ Fish Boom FC
34 1,641 13:12 22:24 — ⚔ Fish Boom into Archers
19 919 13:55 — — ⚔ Fish Boom into Fire Galleys into Skirms
12 573 18:01 — — ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
13,180 14,945 10,515 300 38,940 40,322
12,420 13,282 5,155 1,925 32,782 36,295
8,845 12,560 8,105 2,355 31,865 32,566
6,400 11,518 2,170 2,605 22,693 24,336
4,000 6,535 900 325 11,760 12,753
4,455 3,970 175 125 8,725 10,071
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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