AoeStats
← Роман Русланович

Arena

510362013Analyzed
3v3 RM · 17h ago on Sep 30, 2026· 41m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Spanish · Chile
1147
+13
🇺🇸 Vikings · United States
1079
+16
1000
+58
🇦🇹 Ethiopians · Austria
1072
-16
🇦🇹 Poles · Austria
1068
-16
🇦🇹 Romans · Austria
1064
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 1,652 10:27 14:08 32:56 ⛏ Fast Castle
36 1,517 10:54 15:29 30:50 ⛏ Fast Castle
29 1,198 11:14 15:26 32:48 ⛏ Fast Castle
25 1,032 10:41 14:13 30:47 ⛏ Fast Castle
17 696 10:32 15:04 27:53 ⛏ Fast Castle
11 458 19:29 28:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,470 13,500 10,970 2,455 48,395 68,524
18,590 17,015 7,915 1,040 44,560 56,618
17,005 10,070 5,920 2,155 35,150 46,652
13,965 7,870 5,510 1,400 28,745 33,916
12,790 8,835 4,535 955 27,115 31,272
7,695 6,405 3,040 1,400 18,540 24,078
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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