AoeStats
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Arabia

509984606Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 30m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Berbers · Spain
828
+20
🇪🇸 Tatars · Spain
814
+20
🇪🇸 Magyars · Spain
808
+20
🇺🇸 Vikings · United States
1000
-85
🇺🇸 Britons · United States
859
-49
🇺🇸 Franks · United States
859
-49
Player eAPM Actions Feudal Castle Imperial Opening
21 626 12:05 23:31 — ⚔ Scout Rush
21 625 11:31 19:20 — ⛏ Fast Castle
19 587 11:02 19:45 — ⛏ Fast Castle
15 442 13:28 24:27 — ⚔ Archer Rush
12 367 11:35 20:45 — ⛏ Fast Castle
10 310 — — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
6,730 4,991 1,460 850 14,031 15,433
6,125 5,345 1,370 650 13,490 15,618
5,250 5,694 2,120 200 13,264 15,528
5,570 3,801 1,395 785 11,551 12,823
3,450 1,806 250 0 5,506 5,996
450 549 110 0 1,109 1,383
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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